Today's Blogpost is about a simple dice game to throw into your games when the players are feeling lucky. It's quite simple, and is a good mix of luck and skill, in my opinion. It plays very similar to blackjack, only with d12s instead of cards. Here are the rules:
- One person is the dealer, this is most likely the house, but a player with a particularly large sum could take this role as well.
- First, the Players put in their bets. You can decide if the table will have a minimum or not.
- The Dealer then rolls 4d12, dropping as many dice as it takes to get below 25. They then reveal one of the dice.
- The Players now decide if they want to add more to their bet or fold. Again decide if there should be a minimum.
- The players now choose how many d12s they would like to roll. There is no maximum, however if they roll above 24 they lose.
- The goal of the game is to get above the dealer without going over 24.
- Finally the Dealer reveals their whole dice pool. If the Dealer wins they take the bet, if the Player wins the dealer matches what they put in.
- If anyone gets a perfect 24 that's called a BlackJackal, and they get the entire table's bets, on top of what the dealer owes them. If multiple people get a BlackJackal, then they split the pot evenly.
And that's it! This is a pretty popular game at the Travelling Alchemist, you can find many adventurers losing their hard-earned loot at our beer stained tables. Some shifty fellows even like to bet secrets and rumors in lieu of money.
If you want to have the players roll for a skill check on top of playing the game (for example Savage Worlds has a gambling skill), have them make the check. If they succeed let them add or subtract an extra die after their initial roll, to signify their character correctly calculating the odds. If a player wants to cheat let them make the skill check, then change the face of a die if they succeed.
However you play I hope you have fun, and Happy Gaming!